Hold Person
2nd-level Enchantment
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Hold Person is a 2nd-level enchantment spell in D&D 5e (2024). Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (a straight piece of iron)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a higher-level spell slot
You can target one additional Humanoid for each spell slot level above 2.
Common questions
What level is Hold Person?
Hold Person is a 2nd-level enchantment spell in the 2024 D&D rules.
What is the casting time of Hold Person?
Hold Person has a casting time of 1 action, with a range of 60 feet.
Does Hold Person require concentration?
Yes. Hold Person requires concentration, lasting 1 minute.
Roll Hold Person straight from your character sheet in The DM Screen.
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