Hold Person

2nd-level Enchantment

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Hold Person is a 2nd-level enchantment spell in D&D 5e (2024). Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Casting Time
1 action
Range
60 feet
Components
V, S, M (a straight piece of iron)
Duration
Concentration, up to 1 minute
Classes
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a higher-level spell slot

You can target one additional Humanoid for each spell slot level above 2.

Common questions

What level is Hold Person?

Hold Person is a 2nd-level enchantment spell in the 2024 D&D rules.

What is the casting time of Hold Person?

Hold Person has a casting time of 1 action, with a range of 60 feet.

Does Hold Person require concentration?

Yes. Hold Person requires concentration, lasting 1 minute.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).