Hold Monster

5th-level Enchantment

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Hold Monster is a 5th-level enchantment spell in D&D 5e (2024). Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Casting Time
1 action
Range
90 feet
Components
V, S, M (a straight piece of iron)
Duration
Concentration, up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a higher-level spell slot

You can target one additional creature for each spell slot level above 5.

Common questions

What level is Hold Monster?

Hold Monster is a 5th-level enchantment spell in the 2024 D&D rules.

What is the casting time of Hold Monster?

Hold Monster has a casting time of 1 action, with a range of 90 feet.

Does Hold Monster require concentration?

Yes. Hold Monster requires concentration, lasting 1 minute.

Roll Hold Monster straight from your character sheet in The DM Screen.

Open The DM Screen

Free in your browser. No account needed to start.

Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).