Hold Monster

5th-level Enchantment

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Hold Monster is a 5th-level enchantment spell in D&D 5e (2024). Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Casting Time
1 action
Range
90 feet
Components
V, S, M (a straight piece of iron)
Duration
Concentration, up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a higher-level spell slot

You can target one additional creature for each spell slot level above 5.

Common questions

What level is Hold Monster?

Hold Monster is a 5th-level enchantment spell in the 2024 D&D rules.

What is the casting time of Hold Monster?

Hold Monster has a casting time of 1 action, with a range of 90 feet.

Does Hold Monster require concentration?

Yes. Hold Monster requires concentration, lasting 1 minute.