Heat Metal
2nd-level Transmutation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Heat Metal is a 2nd-level transmutation spell in D&D 5e (2024). Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast…
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (a piece of iron and a flame)
- Duration
- Concentration, up to 1 minute
- Damage Type
- Fire
- Classes
- Bard, Druid
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.
Using a higher-level spell slot
The damage increases by 1d8 for each spell slot level above 2.
Common questions
What level is Heat Metal?
Heat Metal is a 2nd-level transmutation spell in the 2024 D&D rules.
What is the casting time of Heat Metal?
Heat Metal has a casting time of 1 action, with a range of 60 feet.
Does Heat Metal require concentration?
Yes. Heat Metal requires concentration, lasting 1 minute.
Roll Heat Metal straight from your character sheet in The DM Screen.
Open The DM ScreenFree in your browser. No account needed to start.