Harm
6th-level Necromancy
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Harm is a 6th-level necromancy spell in D&D 5e (2024). You unleash virulent magic on a creature you can see within range. The target makes a Constitution saving throw. On a failed save, it takes 14d6 Necrotic damage, and its Hit Point maximum is reduced by an amount equal to the Necrotic damage it took. On a…
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Damage Type
- Necrotic
- Classes
- Cleric
You unleash virulent magic on a creature you can see within range. The target makes a Constitution saving throw. On a failed save, it takes 14d6 Necrotic damage, and its Hit Point maximum is reduced by an amount equal to the Necrotic damage it took. On a successful save, it takes half as much damage only. This spell can't reduce a target's Hit Point maximum below 1.
Common questions
What level is Harm?
Harm is a 6th-level necromancy spell in the 2024 D&D rules.
What is the casting time of Harm?
Harm has a casting time of 1 action, with a range of 60 feet.
Does Harm require concentration?
No. Harm does not require concentration.