Harm

6th-level Necromancy

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Harm is a 6th-level necromancy spell in D&D 5e (2024). You unleash virulent magic on a creature you can see within range. The target makes a Constitution saving throw. On a failed save, it takes 14d6 Necrotic damage, and its Hit Point maximum is reduced by an amount equal to the Necrotic damage it took. On a…

Casting Time
1 action
Range
60 feet
Components
V, S
Duration
Instantaneous
Damage Type
Necrotic
Classes
Cleric

You unleash virulent magic on a creature you can see within range. The target makes a Constitution saving throw. On a failed save, it takes 14d6 Necrotic damage, and its Hit Point maximum is reduced by an amount equal to the Necrotic damage it took. On a successful save, it takes half as much damage only. This spell can't reduce a target's Hit Point maximum below 1.

Common questions

What level is Harm?

Harm is a 6th-level necromancy spell in the 2024 D&D rules.

What is the casting time of Harm?

Harm has a casting time of 1 action, with a range of 60 feet.

Does Harm require concentration?

No. Harm does not require concentration.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).