Find Traps

2nd-level Divination

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Find Traps is a 2nd-level divination spell in D&D 5e (2024). You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the Alarm or Glyph of Warding spell or a…

Casting Time
1 action
Range
120 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid, Ranger

You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the Alarm or Glyph of Warding spell or a mechanical pit trap, but it wouldn't reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.

Common questions

What level is Find Traps?

Find Traps is a 2nd-level divination spell in the 2024 D&D rules.

What is the casting time of Find Traps?

Find Traps has a casting time of 1 action, with a range of 120 feet.

Does Find Traps require concentration?

No. Find Traps does not require concentration.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).