Find the Path
6th-level Divination
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Find the Path is a 6th-level divination spell in D&D 5e (2024). You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an…
- Casting Time
- 1 minute
- Range
- Self
- Components
- V, S, M (a set of divination tools - such as cards or runes - worth 100+ GP)
- Duration
- Concentration, up to 1 day
- Classes
- Bard, Cleric, Druid
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as "a green dragon's lair"). For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.
Common questions
What level is Find the Path?
Find the Path is a 6th-level divination spell in the 2024 D&D rules.
What is the casting time of Find the Path?
Find the Path has a casting time of 1 minute, with a range of Self.
Does Find the Path require concentration?
Yes. Find the Path requires concentration, lasting 1 day.
Roll Find the Path straight from your character sheet in The DM Screen.
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