Find the Path

6th-level Divination

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Find the Path is a 6th-level divination spell in D&D 5e (2024). You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an…

Casting Time
1 minute
Range
Self
Components
V, S, M (a set of divination tools - such as cards or runes - worth 100+ GP)
Duration
Concentration, up to 1 day
Classes
Bard, Cleric, Druid

You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as "a green dragon's lair"). For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.

Common questions

What level is Find the Path?

Find the Path is a 6th-level divination spell in the 2024 D&D rules.

What is the casting time of Find the Path?

Find the Path has a casting time of 1 minute, with a range of Self.

Does Find the Path require concentration?

Yes. Find the Path requires concentration, lasting 1 day.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).