Calm Emotions
2nd-level Enchantment
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Calm Emotions is a 2nd-level enchantment spell in D&D 5e (2024). Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charmed and…
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Cleric
Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charmed and Frightened conditions until the spell ends. If the creature was already Charmed or Frightened, those conditions are suppressed for the duration. - The creature becomes Indifferent about creatures of your choice that it's Hostile toward. This indifference ends if the target takes damage or witnesses its allies taking damage. When the spell ends, the creature's attitude returns to normal.
Common questions
What level is Calm Emotions?
Calm Emotions is a 2nd-level enchantment spell in the 2024 D&D rules.
What is the casting time of Calm Emotions?
Calm Emotions has a casting time of 1 action, with a range of 60 feet.
Does Calm Emotions require concentration?
Yes. Calm Emotions requires concentration, lasting 1 minute.
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