Wand of Paralysis

Rare Wands (requires attunement by a Spellcaster)

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Wand of Paralysis: Rare Wands (requires attunement by a Spellcaster). Wand This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution…

Rarity
Rare
Type
Wands
Attunement
Required (Spellcaster)

This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Common questions

Does Wand of Paralysis require attunement?

Yes. Wand of Paralysis requires attunement by a Spellcaster.

How rare is Wand of Paralysis?

Wand of Paralysis is a rare wand in the 2024 D&D rules.

Drop Wand of Paralysis into a character's inventory in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).