Pipes of Haunting

Uncommon Wondrous Items

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Pipes of Haunting: Uncommon Wondrous Items. Wondrous Item These pipes have 3 charges and regain 1d3 expended charges daily at dawn. You can take a Magic action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom…

Rarity
Uncommon
Type
Wondrous Items
Attunement
Not required

Wondrous Item

These pipes have 3 charges and regain 1d3 expended charges daily at dawn. You can take a Magic action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute. A creature that fails the save repeats it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its save is immune to the effect of these pipes for 24 hours.

Common questions

Does Pipes of Haunting require attunement?

No. Pipes of Haunting works without attunement.

How rare is Pipes of Haunting?

Pipes of Haunting is a uncommon wondrous item in the 2024 D&D rules.

Drop Pipes of Haunting into a character's inventory in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).