Horseshoes of a Zephyr

Very Rare Wondrous Items

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Horseshoes of a Zephyr: Very Rare Wondrous Items. Wondrous Item These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action. While all four…

Rarity
Very Rare
Type
Wondrous Items
Attunement
Not required

Wondrous Item

These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action.

While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above a surface. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores Difficult Terrain. In addition, the creature can travel for up to 12 hours a day without gaining Exhaustion levels from extended travel.

Common questions

Does Horseshoes of a Zephyr require attunement?

No. Horseshoes of a Zephyr works without attunement.

How rare is Horseshoes of a Zephyr?

Horseshoes of a Zephyr is a very rare wondrous item in the 2024 D&D rules.

Drop Horseshoes of a Zephyr into a character's inventory in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).