The DM Screen vs Roll20: which one fits your table?
Roll20 and The DM Screen both help you run a game, but they were built for different rooms. Roll20 is a virtual tabletop for playing online: a shared grid, tokens, and a marketplace of maps and modules you drive from a laptop. The DM Screen is a companion for the game happening at a real table, on the phone in your hand. If your group meets on Discord every Thursday, one of these is the obvious pick. If you meet in someone's living room, it is the other. Here is the honest split.
What Roll20 is
Roll20 has been the default browser VTT since 2012. It runs entirely in a tab, so nobody installs anything, and its map layer is genuinely good: dynamic lighting, fog of war, token vision, drag-and-measure. The marketplace is the deepest in the hobby, with official D&D and Pathfinder modules that drop in with maps, monsters, and handouts already placed. There is integrated dice and macros, character sheet templates for dozens of systems, and built-in video and voice so a remote group never leaves the page.
If your table is remote and grid-based, Roll20 is a mature, well-supported tool with a community big enough that any problem you hit has already been answered in a forum thread somewhere.
Where The DM Screen wins
The DM Screen is built for the in-person session, and that changes everything about how it feels. It works on a phone first, so you can run a whole fight from the couch without a laptop open. A cold visitor is dropped straight into a sandbox as a guest, so you can start prepping before you make an account. The battle tracker is laid out for a DM's eyes mid-fight: HP, concentration, death saves, legendary actions, and one-tap short and long rests. The dice are simulated physics you throw across the sheet and read off whatever face lands up.
It also carries eight systems with their real mechanics, not just sheet templates: D&D 5e (2014 and 2024), Pathfinder 2e, Draw Steel, Daggerheart, Mörk Borg, Blades in the Dark, Fate, and Dungeon World. Draw Steel rolls its 2d10 power roll, Daggerheart rolls Hope and Fear, Blades tracks stress. Real-time multiplayer is free on every tier, players join from a phone with a link or a six-character code, and everything exports, so your campaign is never trapped.
Where Roll20 wins
For remote play, Roll20 does things The DM Screen does not try to. Its tactical grid with per-token vision and dynamic lighting is built for a group scattered across four cities, and there is no in-person equivalent that matters as much when nobody shares a room. The marketplace is the real moat: you can buy a published adventure and have every map, token, and stat block already placed, which saves hours of prep. Integrated video keeps a remote table on one screen. And after more than a decade, the community and the pile of community-made character sheets and API scripts are enormous.
The honest catch is prep and platform. You know that thing where you spend an hour dragging tokens onto a Roll20 map and wiring up macros before a session, then a player joins late and their vision is set wrong? That work is the cost of what the grid buys you. And Roll20 is a laptop tool. Its phone experience is an afterthought, which is exactly the moment The DM Screen was built for.
When to pick which
If your table plays online, week after week, with battle maps and tokens and bought modules, pick Roll20. Nothing here replaces a real VTT for a remote grid game, and pretending otherwise would waste your time.
If your group meets in person, or you run more theater-of-mind than tactical grid, or you bounce between systems and want the bookkeeping carried on the phone already in your pocket, pick The DM Screen. Plenty of DMs run both: the map lives in Roll20 on a laptop, and the initiative, HP, rests, and lore live in The DM Screen on a phone beside it.
Pricing side by side
| The DM Screen | Roll20 | |
|---|---|---|
| Free tier | One campaign per game system, forever. Unlimited real-time multiplayer. | Free account with core VTT, dice, and basic maps. |
| Paid | $10 a month, $50 a year, or $100 once for unlimited campaigns. | Per-GM subscription tiers unlock dynamic lighting, storage, and more. |
| Do players pay? | Never. Every player is free on every tier. | No. Players join a hosted game free. |
| Content costs | Generators and SRD reference included. No marketplace to buy into. | Official adventures and assets sold separately in the marketplace. |
Approximate and in USD. Roll20 changes its tiers periodically; check roll20.net for current pricing.
Common questions
Is The DM Screen a virtual tabletop like Roll20?
Not in the grid-and-tokens sense Roll20 is known for. It has shared battle maps with fog and tokens, but it is built for running the in-person session on a phone rather than hosting a remote tactical game. If your table plays online on a grid every week, Roll20 is the better fit.
Can I use both Roll20 and The DM Screen together?
Yes, and many DMs do. A common setup is the battle map in Roll20 on a laptop for a remote or hybrid group, with initiative, HP, rests, dice, and lore in The DM Screen on a phone beside it.
Do my players need to pay for either one?
No. Players are free on both. On The DM Screen every player is free on every tier, and on Roll20 players join a hosted game without a paid account.
Does The DM Screen support systems other than D&D?
Yes. It ships eight systems with their real mechanics, including Pathfinder 2e, Draw Steel, Daggerheart, Blades in the Dark, and Fate, not just reskinned character sheets.
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