Changelog

What shipped and when. The DM Screen updates in the open.

2026-08-31

  • The import portal recognises a Pathbuilder 2e export and a Foundry VTT document by name, and says which one it found instead of calling every file "JSON".
  • A Pathfinder character imported from Pathbuilder is filed as Pathfinder. It used to be filed as D&D 5e, because both systems name the same six abilities, and a stated system meant the picker never opened to let you correct it.
  • A character exported from Foundry keeps the game system Foundry recorded for it, rather than arriving with no usable system at all.
  • Room keys are gone from the product. They were an older way of charging for access to a campaign, they had been switched off for a long time, and now the code is out. Players never pay, and no tool sits behind the paywall.

2026-08-30

  • Dice in Dice Merge carry off a bounce again. The brake that stops a landed die rolling away was running in mid-air too, so a die came straight back down instead of travelling.
  • The corner dice take half as much energy from a flick, so a quick swipe sends them across the screen instead of off it. The range from a nudge to a hard throw is unchanged.
  • The browser tab shows a DM lettermark.

2026-08-26

  • A full accessibility pass across the app: text contrast raised to meet WCAG 2.1 AA, visible focus rings on every control, larger tap targets, labels on inputs that had none, and a skip link on both the DM and player shells.
  • Invite links work again for anyone who had visited the marketing site first. Every one of them was dead.
  • Safe Mode reaches every 3D surface, and Settings is its own place rather than a room inside Dice Settings.
  • Players get a death save clock they can see.
  • A settled die in Dice Merge stops turning instead of drifting for seconds after it lands.

2026-08-22

  • The white screen that could swallow the dice is fixed. It came from a media query that flipped the layout underneath them.
  • The fidget die no longer holds its own graphics context while a game is open, which is what was closing the tab on some phones.
  • The date on the Terms page says when the Terms were actually last changed.

2026-08-20

  • The free tier becomes one active campaign in each game system, so a free account can run four tables at once: D&D 5e 2014, D&D 5e 2024, Pathfinder 2e, and Draw Steel. Archiving a campaign frees that system up again.
  • The home system is retired. A free account no longer picks one system to live in, and no system is walled off from it, so the home-system setting and its badges are gone.
  • Paid plans stay $5 a month or $40 a year, and what they buy is now one thing: unlimited campaigns, in every system, all running at once.

2026-08-19

  • Yearly drops from $50 to $40. With Monthly at $5, the year now saves $20.
  • The site says three systems everywhere, matching what has actually shipped: D&D 5e (2014 and 2024), Pathfinder 2e, and Draw Steel. Marketing copy that counted systems still in preview is gone.

2026-08-18

  • Monthly drops from $10 to $5, and Lifetime is retired from sale. Existing Lifetime holders keep full access forever.
  • HP steppers on the sheet hold-to-accelerate, with a write path that keeps up.
  • Cast any spell from the sheet and be told what the slot did.

2026-08-12

  • The redesigned character sheet is now the D&D default: one pencil unlocks the whole sheet, the stat card is consolidated, and ability rolls sit on the at-a-glance card.
  • Homebrew workshop grows builders for items, spells, conditions, languages, diseases, traps, and house rules.
  • Self-service account deletion, with a 14-day grace period before anything is destroyed.
  • The reference library precaches on install, so the encyclopedia reads offline.

2026-08-06

  • Pathfinder 2e battle tracker runs on its own rules: three actions per turn, Perception initiative, and the dying counter.
  • The Monster Core bestiary, every Player Core cantrip and low-rank spell, weapons, armor, conditions, hazards, consumables, rituals, and afflictions land in the PF2e reference library.
  • Pathfinder characters level up on Pathfinder tables, with class feats, ancestry feats, and archetypes from Player Core and Player Core 2.
  • D&D builder: class features and traits carry their full rules text instead of a truncated preview.

2026-08-02

  • Security hardening: response headers and cookie flags tightened, anonymous-executable RPCs locked down, per-user rate limits enforced at the edge, and an XSS audit across every injection surface.
  • A crash now gets a card, a button, and a server-side report instead of a blank screen.
  • Deploys stop reloading the page out from under a live session; a refresh becomes an offer, never a yank.
  • Dice material picker ships Ruby, Sapphire, Copper, and Cathedral Copper.

2026-07-28

  • Dice Games: Dice Merge and Farkle, two solo games built on the physics dice, playable from the Dice tab.
  • Player Mode foundation: a player gets a stable identity at the table and a real dashboard.

2026-07-24

  • A public reference library opens at /reference: D&D 2024 magic items and spells and the Draw Steel bestiary, readable with no account.
  • The encyclopedia gets an inline accordion, grouped search results, and a floating search flyout.
  • The free tier becomes one campaign in your home system, and guest mode can view any system without signing out.
  • Honest comparison pages for D&D Beyond, Roll20, Foundry, Fantasy Grounds, and Owlbear Rodeo.

2026-07-18

  • The DM Screen speaks nine languages: English, Spanish, Brazilian Portuguese, French, German, Italian, Japanese, Simplified Chinese, and Korean, with first-visit language auto-detect.
  • TV mode promotes the map and chime controls to persistent chrome.
  • Seven John Bauer public-domain plates illustrate iconic SRD creatures in the bestiary.

2026-07-11

  • SRD compliance pass: unlicensed book content removed from the D&D datasets. Everything that remains is properly licensed.
  • The sync layer self-heals: a torn bundle recovers on its own, and TV realtime is fixed.
  • Signing up from guest mode preserves your guest work instead of wiping it.

2026-07-03

  • Draw Steel goes live: character builder, hero sheet, Power Roll dice, the full monster bestiary, and Director tools with the Malice pool, Victories, and an encounter budget.
  • Paid tiers go on sale, and multiplayer becomes free and unlimited on every tier, with the weekly session gate removed.
  • Dynamic lighting on the battle map: walls, line of sight, two-tier fog of war, synced live.
  • Weather painting on map cells: rain, snow, and embers.
  • Dice tray v2: real die masses, felt bounce, flick a settled die to re-roll it, and per-system dice skins.
  • Roll20 campaign import, first cut.

2026-06-29

  • Closed beta ends: public signups open.
  • New create-a-campaign flow: pick a system, name it, play. Each campaign wears its game system on the masthead.
  • Public campaign pages ship.

2026-06-11

  • World map mode: stamp settlements, mountains, forests, lakes, oceans, and roads on a separate overland map.
  • Paint tools v1 + v2: paint walls (3 colors) and difficult terrain on the battle map with a single brush.
  • Battle Tracker and Character Sheet visual audit: 19 findings closed across engraved glyphs, motion tokens, focus rings, reduced-motion gates, primary CTAs.
  • Refresh flash on browser reload eliminated: the dashboard now settles in one commit instead of flashing onboarding states.
  • Modal scrim opacity tightened so button silhouettes no longer bleed through confirmation dialogs.
  • Masthead is static on desktop, scroll-collapse on mobile.

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